Medical forms filled out by doctors for ring work and skin infections ~ Click Here

NVWF Code of Conduct

The NVWF Code of Conduct will be enforced at each meet. All wrestlers and parents have signed the NVWF Code of Conduct to acknowledge its acceptance.


Spectators include parents, siblings, relatives, friends of wrestlers, and anyone else who is not officiating coaching or working the meet.

  1. Spectators are asked to stay in the bleachers.
  2. Spectators are not allowed at the mat tables.

Bring Wrestling Gear

All wrestlers must have:

  • Head gear
  • Wrestling Shoes
  • Wrestling Singlet

Registration Times

Know your registration times and be early. By being early you give your son or daughter the opportunity to warm up and get ready for their matches. Registration closes at the posted time. If you are not in line when it closes, your child will need to wrestle in the next session, except Bantams and Seniors.

Bantam/Midget: 8:00 am – 8:30 am
Juniors: 10:30 am – 11:00 am
Intermediates: 12:30 pm – 1:00 pm
Seniors: 2:15 pm – 2:45 pm

Registration Closes Promptly

Note: You must have your coach pull your card to wrestle up. Wrestle ups are allowed to the next age group. Bantam wrestlers cannot wrestle up to the Junior age group.

What to Expect

Registration Process

  1. Please only have ONE parent accompany wrestler(s).
  2. Registration Card: Pickup registration card. There will be two lines, A-L and M-Z
  3. Weigh-in:
    • Be ready to weigh-in. Wrestlers should only have their singlet on when weighing in.
    • Make two lines. One should be the wrestlers (left), and the other should be the parents (right).
    • Wrestlers, when asked, give your first and last name clearly and with authority.
    • Step on the middle of the scale.
    • Step off and let the wrestler behind you weigh-in.
  1. Go to the Gym.


  1. Pairing will be done at the end of the registration.
  2. Beginners are paired with other beginners; however, there are exceptions: if a weight pairing does not have enough wrestlers, beginners may be paired with Advanced wrestlers.
  3. Wrestlers will receive up to three matches at a meet; however,NVWF does not gaurantee that all wrestlers will be paired for any matches. There are exceptions where a wrestler can not be paired. Coaches will be informed if this occurs.
  4. Once pairing has been completed, an alpa list of wrestlers names will be posted in the gym with the wrestler’s session number.The number represents the matthe wrestlers will be on and their number. (i.e. – 1025 is mat: 10, wrestler: 25).

Safety Briefing At the first two meet weekends of the year a safety briefing will be held prior to each session.

Trees Wrestling Trees are used during all NVWF meets to indicate the wrestlers who are wrestling and those On deck and In the Hole, as indicated below:

  1. Wrestling – Wrestler number is at the top limb.
  2. On Deck – Wrestler number is on the middle limb.
  3. In the Hole – Wrestlers number is on the bottom limb.

Note: Wrestlers should inform their coaches when they are “in the hole”. Wrestlers must not wrestle without a coach.

How a match works

Wrestling is a dynamic sport where two opponents use skill, strength, quickness and guts to control and defeat their opponent. Wrestlers must be skilled in offensive and defensive moves to be successful. Each wrestler must be fit enough to last three periods in one match, and sometimes last for three or more matches in the same meet. Each wrestler has to have a coach at their match for guidance and safety.

Matches begin with both wrestlers standing facing each other (neutral position). After one period of wrestling, the referee tosses a coin to determine how the wrestlers will begin the next period. The coin toss winner may choose top, bottom, neutral or defer to his opponent.

A referee scores matches. His responsibility is to ensure compliance with the rules of safety and sportsmanship. Both are equally weighted in wrestling. The referee starts and stops all action with a whistle. As each wrestler gains or loses control, or scores points from near falls, pins, or other combinations of moves, the referee will signal which wrestler has earned points by holding up the points on the hand color-coded for the wrestler gaining the points.

There are three periods in a match. Bantam/Midget/Junior have 1 minute periods. Intermediate/Senior matches are 1.5 minute periods. A timer tracks the time for each period and signals to the referee when the period is over. Scorers watch the referee and record points accordingly. They also keep track of who has choice of position and who started in what position.


  • Take down 2 points.
  • Reverse 2 points.
  • Escape 1 point.
  • Exposing the back 2 points.
  • Near fall (5 seconds) 3 points.
  • Pin End of match.
  • Technical fall (>15-point lead in match) End of match.
High school wrestlers.