Guide
Scoring: what a point is worth
One, two and four. A viewer's scale for throws, turns, and the quiet point on the edge.

International scoring is built so that risk has a price and a high throw has a larger one. You do not need the referee's full charter. You need the scale, and the honesty to admit a 1–1 bout can be richer than an 8–0.
The scale
| What you see | Usual value |
|---|---|
| Step-out, or some passivity decisions | 1 |
| Takedown, or a turn to the back | 2 |
| High throw that lands the opponent in danger | 4 |
| Both shoulders held | The bout |
One point is structural. It rarely looks like much and it often decides criteria. Two points is the ordinary language of the sport. Four is the arch. When you see someone leave their feet and come down on a back, you are usually watching a four. Exposure can be held. If a wrestler keeps an opponent in danger, more points can come on a count. That is why a bout that looks stuck on the mat can tick upward without a new attack.
Greco-Roman uses the same idea of value. There is no leg attack to manufacture an easy two. Fours come from lifts and throws. A low score does not mean nothing happened. It often means the hands have not found a grip both athletes fear. The Greco page stays with that idea longer.
A 1–1 bout can be the one you remember. The ones are where the match is thinking.
Criteria matter when the score is level. The highest single action. Cautions. The last point. If you want the order in a sentence you can keep, it is on the rules page. If you want to feel it, watch a final that is tied with a minute left and notice who starts forcing the action. They have done this arithmetic already.
A bout that stays at one
The matches people remember are often 1–1 or 2–2 until late. That is not a failure of entertainment. It is two athletes who can both score and have decided not to donate the first big action. The one-point step-out in that kind of bout is the whole plot. Someone spent a minute walking their opponent toward the line, and the line did the work a throw was supposed to do.
Fours look like the sport in a replay because they photograph. Twos win more matches. If you are learning, count the twos for one session and ignore the celebration. You will leave with a better sense of who is actually dangerous, which is the wrestler who can score a plain takedown when the throw is not there.
Criteria are the last resort and the thing casual viewers discover in a final they thought was going to overtime. Highest value action. Cautions. Last point. If you already watched the passivity call, you already watched the caution. It was not a side issue. It was stored.